Ancient civilizations always need more kangaroos. Gonna be developing this piece into a fully finished work over the next few days. Then, we'll see how this civilization progresses to modern day and then the distant future.
Sunday, November 20, 2011
Animation Planning!
Got a bit of homework done today, I've started planning out the animation for our 3D animatic for That Sinking Feeling, and managed to get some decent poses and sketches done. I have a total of 12 shots that I plan to give this sort of treatment and have animated by the end of next semester.
We're still hopeful to have a finished product by the end of the year, something we can all be proud of and begin our careers with. I'm still hoping to be in a position to do animation for a game, either Flash or 3D.
Tuesday, November 15, 2011
Cute, Cuddly, Catastrophic.
One of my main passions in life has got to be Giant Monsters. We've all seen them in movies that range from the Commentary of Nuclear Proliferation in Godzilla 1954 to the rubbery one-off villains in Mighty Morphin' Power Rangers. There's something about the sheer power that these villains (or heros, as Godzilla and Gamera have proven on occasion) wield that sticks around in the psyche long after the final frames have rolled off the spool. Most of my art and animation will likely have giant monsters as a theme running somewhere through it, and my sketchbooks are no exception.
The bigger they are, the more fun they can be drawn. I like to draw the "Three C's"; cute, cuddly, and catastrophic. Azrael the Kitraxian (sort of a hybrid between a fruit bat, lion, and falcon) happens to match all three of those criteria for me, and she's been something of an inspiration for me. I aspire to animate her in 3D someday, once I've accrued enough experience and free time to continue.
Sunday, October 30, 2011
I maded you a castle...
...but I brokeded it.
Did some repolishing work on the Castle done last week, and tried to give it some 'before-after' treatment here... the Prince has returned home, but something has gone entirely wrong! He's been flung far into the future, in a world where he never returned in time to save his Kingdom... and now he must seek the answers locked in the past so he can save his own future.
Did some repolishing work on the Castle done last week, and tried to give it some 'before-after' treatment here... the Prince has returned home, but something has gone entirely wrong! He's been flung far into the future, in a world where he never returned in time to save his Kingdom... and now he must seek the answers locked in the past so he can save his own future.
Sunday, October 16, 2011
Digital Paintover Shenanigans
For our ART 401 class, we were assigned to locate an untextured render of a place or general location, and paint over it to what we would like to see as the 'finished' version of the untextured work in progress. I came across a few candidates for some interesting scenes, but I settled on this one:
This was created by a chap that goes by the name of Ryu-Gi on Deviant Art, a student in California, if you're interested. I decided to take this untextured and interesting city and... spruce it up a bit:
I am not really an environment designer, and would much much much rather be animating characters than creating environmental pieces like this. I don't think our ART 401 teacher is quite in step with the rest of the faculty with their agenda, but it's hard to say no to the guy who designed Master Chief for Halo 2 and 3...
This was created by a chap that goes by the name of Ryu-Gi on Deviant Art, a student in California, if you're interested. I decided to take this untextured and interesting city and... spruce it up a bit:
I am not really an environment designer, and would much much much rather be animating characters than creating environmental pieces like this. I don't think our ART 401 teacher is quite in step with the rest of the faculty with their agenda, but it's hard to say no to the guy who designed Master Chief for Halo 2 and 3...
Thursday, October 6, 2011
Yossarian Lives!
Just a few color sketches I'm working on for my ART 401 class. The project involves drawing three works from a literary source. I chose to draw three pivotal scenes from Catch-22. Definitely one of the more bizarre tales I've read, but shockingly accurate in its depiction of WWII bureaucracy and military incompetence in the face of capitalism and self preservation.
Bonus points if you can guess which major work of art I borrowed from to create these.
Saturday, October 1, 2011
Nightcap Productions Logo

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