Friday, March 16, 2012

Quay, final model and Zbrush

Finally finished work on Quay in 3Ds Max and detailed him a bit in Zbrush. I'm rapidly learning what Zbrush is capable of doing and how it integrates with both 3Ds Max and Maya's modeling and animation systems. I'm probably going to be using this program throughout my professional career, so I'm glad to be at least picking it up now.

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