Some of the process work that goes into Game Design is quite foreign to a lot of artists. Most of the folks at school who see abstract ideas such as flowcharts might have problems understanding it at first, but they are a crucial tool for solid game development in the early stages. I've taken a game concept from one of my classmates and have expanded it into a flowchart here.
Thursday, April 12, 2012
Wednesday, March 21, 2012
Zenn: Nomadic Buddhist Monastery
Managed to design and sketch this entire reference sheet out in a single day's time, about five hours of work speckled throughout my schoolday. This will be my second Zbrush model, and I'm looking forwards to low poly modeling him over the weekend... with teacher approval of course.
Friday, March 16, 2012
Quay, final model and Zbrush
Finally finished work on Quay in 3Ds Max and detailed him a bit in Zbrush. I'm rapidly learning what Zbrush is capable of doing and how it integrates with both 3Ds Max and Maya's modeling and animation systems. I'm probably going to be using this program throughout my professional career, so I'm glad to be at least picking it up now.
Tuesday, February 7, 2012
Quay, 3D modeling progress
Whew. Spent all day today working on making a low polygon model of Quay's head. For not being too much of a modeler, I'm pretty happy with how well the day's work turned out. Hopefully I'll have the rest of his body done tomorrow.
Wednesday, February 1, 2012
Quay Revisions!
Did some revision of the original with feedback from teachers. I made the head a little smaller to more accurately reflect his age, and tightened up the overall head design with the angles and positions of the various helmet bits. Time to start modeling!
Tuesday, January 31, 2012
Future Visions
Oh, and I completely forgot to post this here. As the third in a series, I had a lot of fun trying to replicate the look and feel of gold for the 'Future' version of this landscape. It seems that this world has come to a sustainable golden age, and has revived and restored this sacred site to its previous splendor. Even when crafted of gold, there is no greed, poverty, or hunger in the ideal world of the future.
Quay, Second Design.
Just finished work on my Zbrush class character design. I'm hoping to take this character and bring him to 3D in 3Ds Max, then learn how to make him sparkle in Zbrush. Gonna try doing some basic modeling tomorrow.
Quay is basically a 'rejected' character design from Skyward Sword. He's a 'racing' minigame NPC that I thought would have worked really well with his Beamos-themed 'Skywing' contraption... but since the game engine couldn't really make the whole loftwing flight section feel fast, the idea of a racing minigame was cut from the final game. I imagine Quay would have raced Link at some point or another, and due to his loss, he would tell Link he would never give up on his dream to deliver messages anywhere in the sky at the speed of light... indeed he would have grown up to be the very first 'Postman' of the Hyrule mythos, carrying down the line to all the great delivery masters that Link has met in his incarnations.
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